Patric Putte Sand
My degree project explores how methods from industrial design can be used to develop believable and functional game design in functional universes. Using “Star Wars” as its context, a narrative gap in early space exploration is identified, leading to this autonomous exploration droid. The process has focused on balancing aesthetics, function and usability, while testing ideas through multiple iterations to achieve a well-developed solution.
At the same time, the project highlights central science fiction themes related to AI and automation. The droid represents both a tool and a potential replacement for humans, raising questions about control, responsibility and dependence on technology. In this way, the design functions not only as a solution, but also as a reflection on future relationships between humans and machines.

